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[MUD-Dev] Re: META: What are you looking for in this list?
On Tue, Sep 22, 1998 at 02:31:19PM -0700, J C Lawrence wrote:
> What is *YOUR* purpose and interest in this list? What would you
> really like to get out of the list? What would you like to do with
> the list? Some I know are here purely for the technical aspects of
> server development (an area that has received little coverage on the
> list of late): how to write performant networking code, how to tune
> and design their data model, what the concerns and techniques are in
> writing a MUD programming language ala LP/MOO/MUF/ColdC/etc. Others
> I know are interested in hack'n'slash game design, RP, real virtual
> world creation, etc. etc, etc, etc.
I'm sending this to the whole list in the fond hope that someone might be
interested. Me, I've been a long-tiome pen-and-paper RPGer. I've got
playtesting credits from Steve Jackson Games and a single writing credit
from Chaosium. I've been a programmer for, oh, a decade or so; very little
of that has been spent writing games. And, I'm a little ashamed to say,
I've never been a hardcore MUDder.
I'm working on a design for a game, probably eventually (I hope) commercial
(subscription-based, open-source client), which is like a MUD in a lot of
ways but not at all in others. It's a very physics-light and RP-heavy sort
of game where I hope to work out some of my theories about what kinds of
social interaction make a game fun. In this crowd it's extremely unusual
in that it is a great deal less simulationist than the norm. I'm building
it from scratch, because nothing out there seems to do what I want to do;
I'm using my own multiprocess/multithread design for the networking code, a
tokenized parser based at least conceptually on Graham Nelson's Inform for
in-game object manipulation, and something that looks suspiciously like
NNTP for client resource acquisition. I haven't made up my mind on whether
to use an XML DTD for my protocol or just roll my own.
This list has been great--I've gotten some good technical suggestions on
how to implement my networking model and some good arguments for using XML
rather than a handrolled protocol. I haven't said much recently because
the topics have been things that I haven't known anything about, and I've
been working on my own stuff in areas I haven't felt like I needed to ask
for help in.
Adam
--
adam#princeton,edu
"There's a border to somewhere waiting, and a tank full of time." - J. Steinman
- Thread context:
- [MUD-Dev] Re: META: who are we?, (continued)
- [MUD-Dev] META: What are you looking for in this list?,
J C Lawrence claw#under,engr.sgi.com, Tue 22 Sep 1998, 21:31 GMT
- [MUD-Dev] Re: META: What are you looking for in this list?,
Caliban Tiresias Darklock caliban#darklock,com, Tue 22 Sep 1998, 22:48 GMT
- [MUD-Dev] Re: META: What are you looking for in this list?,
Joel Kelso joel#ee,uwa.edu.au, Wed 23 Sep 1998, 01:44 GMT
- [MUD-Dev] Re: META: What are you looking for in this list?,
Adam J. Thornton adam#phoenix,Princeton.EDU, Wed 23 Sep 1998, 02:14 GMT
- [MUD-Dev] Re: META: What are you looking for in this list?,
Hal Black hal#moos,ml.org, Wed 23 Sep 1998, 03:59 GMT
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