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[MUD-Dev] Re: let's call it a spellcraft
On Tue, Sep 22, 1998 at 10:13:04PM -0500, Vadim Tkachenko wrote:
> Again, why limit yourself with numbers like 50? Why not 500? Why not
> just X?
There's a great maxim from somewhere that I can't remember: there are only
three interesting numbers: zero, one, and infinity-defined-as-the-largest-
number-your-machine-can-deal-with. I've found it's usually a good maxim to
apply: either you can't have something, you can have one of it, or I'll try
to allocate space for it for you and let you know if I can't.
Adam
--
adam#princeton,edu
"There's a border to somewhere waiting, and a tank full of time." - J. Steinman
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