MUD-Dev
mailing list archive

[ Other Periods  | Other mailing lists  | Search  ]

Date:  [ Previous  | Next  ]      Thread:  [ Previous  | Next  ]      Index:  [ Author  | Date  | Thread  ]

[MUD-Dev] Re: Medievia





> -----Original Message-----
> From: Adam Wiggins [mailto:adam#angel,com]
> Sent: Wednesday, September 23, 1998 1:56 PM
> To: 'mud-dev#kanga,nu'
> Subject: [MUD-Dev] Re: Medievia
> 
> I lump its success into the same category as that of America Online or
> Microsoft.  Take an incredibly accessable product and invoke 
> a huge amount
> of hyper-aggressive marketing on it, and you'll gain a large 
> user base.

Is Medievia really that accessible? As I recall, I found it difficult to
get into (this is in its current incarnation) because:

- there was a lot of spam
- the color scheme was hideous
- even the who list was confusing, with many columns
- the map layout was difficult to follow--there was little sense of
"welcome area" to it
- the shift between random mazes, outdoor overhead views, and classic
room-based areas was disconcerting and jarring
- there were a lot of unfamiliar commands in the game relating to stuff
like their party formation system, etc

-Raph




[ Other Periods  | Other mailing lists  | Search  ]