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[MUD-Dev] Re: Marian's Tailor vs. Psychopaths
In message: <199809222206.PAA03415#under,engr.sgi.com>
J C Lawrence <claw#under,engr.sgi.com> writes:
>
>I've often asserted the utter playability of Shades. It is a most
>astoundingly _playable_ game.
Reference? I've never heard of Shades. Should I go searching the
archives?
>That said, how many here have (fairly) recently played Rogue, Larn,
>Moria, Hack or some other similar 2D ASCII graphics, maze/monster
>game? How many of you would willingly and enjoyably play them again
>now? What is about them as game designs that makes the enjoyable?
Aye, I've played those recently. They're fun in the same way that
solitaire is fun for me; it's an exercise to see how far I can get
this time, testing the realms of chance against some amount of rote
skill and luck. There's also an aspect of nostalgia. Same thing
goes for playing Adventure (most recently through the web port
at http://www-tjw.stanford.edu/adventure/).
- Alex
- Thread context:
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths, (continued)
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths,
quzah quzah#geocities,com, Sat 19 Sep 1998, 14:32 GMT
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths,
quzah [sotfhome] quzah#softhome,net, Sat 19 Sep 1998, 23:28 GMT
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths,
quzah [sotfhome] quzah#softhome,net, Sun 20 Sep 1998, 16:27 GMT
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