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[MUD-Dev] Re: META: What are you looking for in this list?
On Wed, 23 Sep 1998, Koster, Raph wrote:
>Koster's Law (as stated by Mike Sellers, I didn't name it, lest you
>think I am blowing my own horn...): The quality of roleplaying in a
>given virtual world is inversely proportional to the number of people
>playing.
>
>etc etc blah blah. :) Please DO send me other such little nuggets you've
>spotted in the list--my objective is very much to provide a nice primer
>of basic lessons that we may not all realize we know. Defining our
>knowledge of state of the art is the first tsep towards pushing the
>boundaries...
wasn't there one about 'In any given number of people there is always
a certain proportion of assholes'?
not exactly state of the art. ;)
James
- Thread context:
- [MUD-Dev] Re: Ugh, IS Diablo a mud?, (continued)
- [MUD-Dev] Re: META: What are you looking for in this list?,
S. Patrick Gallaty choke#sirius,com, Tue 22 Sep 1998, 22:02 GMT
- <Possible follow-up(s)>
- [MUD-Dev] Re: META: What are you looking for in this list?,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 23 Sep 1998, 05:28 GMT
- [MUD-Dev] Re: META: What are you looking for in this list?,
Koster, Raph rkoster#origin,ea.com, Wed 23 Sep 1998, 23:19 GMT
- [MUD-Dev] Re: META: What are you looking for in this list?,
Felix A. Croes felix#dworkin,nl, Thu 24 Sep 1998, 13:20 GMT
- [MUD-Dev] Re: META: What are you looking for in this list?,
Benjamin D. Wiechel strycher#toast,net, Wed 30 Sep 1998, 22:05 GMT
- [MUD-Dev] Re: META: who are we?,
Koster, Raph rkoster#origin,ea.com, Tue 22 Sep 1998, 21:45 GMT
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