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[MUD-Dev] Re: Medievia
on Wed, 23 Sep 1998 10:27:35 -0500, "Koster, Raph"
<rkoster#origin,ea.com> wrote:
> If you see mud design as an art and a craft, and art's purpose as
> essentially communication and the fostering of exchange of ideas, you
> could therefore argue that Medievia is more successful than Legend. (And
> anyone who knows me might know that I agree with those premises but said
> conclusion horrifies me).
> -Raph
seems like the ol' popular culture vs. elite culture divide to me.
Millions of people get pleasure out of Bette Midler's songs,
but that doesn't change the fact that she sucks. ;)
James, who came by the way of the half-breeds and lesbians
- Thread context:
- [MUD-Dev] Re: Medievia,
Koster, Raph rkoster#origin,ea.com, Wed 23 Sep 1998, 15:30 GMT
- [MUD-Dev] Re: Spellchecking,
Koster, Raph rkoster#origin,ea.com, Wed 23 Sep 1998, 15:18 GMT
- [MUD-Dev] Re: META: who are we?/What are you looking for?,
Michael.Willey Michael.Willey#abnamro,com, Wed 23 Sep 1998, 14:33 GMT
- [MUD-Dev] [CUSTOM] ScryMUD Source release 1.6.0,
Ben Greear greear#cyberhighway,net, Wed 23 Sep 1998, 06:46 GMT
- [MUD-Dev] Medievia,
Koster, Raph rkoster#origin,ea.com, Tue 22 Sep 1998, 23:47 GMT
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