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[MUD-Dev] Re: Object transitions, was Re: Ugh, IS Diablo a mud?
Richard Woolcock wrote:
[skipped as irrelevant to the question]
> My Diku *is* persistant. If you kill someone, their corpse
> remains in the room forever* (slowing rotting away, eventually
> becoming a skeleton) unless someone removes it.
[skipped]
> *At least this is how it appears from a player's point of view.
> In fact, the corpse is saved, and loaded up the next time someone
> enters the room - getting renamed to rotting/rotten/skeleton
> depending on how long it has been lying in the room.
One funny question here: what is a sure way to make a clear distinction
between, for example, the corpse -> rotting corpse -> rotten corpse ->
skeleton, and, generally, define the transition between two very
distantly connected things which may be a dual (multiple)
representations of the same object?
When and how a 'body' object becomes a 'skeleton' object?
Ice melting into water?
Rock crumbling to dust?
Caterpillar becoming a butterfly?
Lycanthrops in between two literal forms?
you get the idea...
> KaVir.
--
Still alive and smile stays on,
Vadim Tkachenko <vt#freehold,crocodile.org>
--
UNIX _is_ user friendly, he's just very picky about who his friends are
- Thread context:
- [MUD-Dev] Re: Ugh, IS Diablo a mud?, (continued)
- [MUD-Dev] Re: Ugh, IS Diablo a mud?,
Ryan Prince jynx_ryn#mindless,com, Wed 23 Sep 1998, 00:16 GMT
- [MUD-Dev] Re: Ugh, IS Diablo a mud?,
Andy Cink ranthor#earthlink,net, Wed 23 Sep 1998, 03:01 GMT
- [MUD-Dev] Re: Ugh, IS Diablo a mud?,
Hal Black hal#moos,ml.org, Wed 23 Sep 1998, 04:33 GMT
- [MUD-Dev] Re: Ugh, IS Diablo a mud?,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 24 Sep 1998, 05:23 GMT
- [MUD-Dev] META: who are we?,
Koster, Raph rkoster#origin,ea.com, Tue 22 Sep 1998, 21:09 GMT
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