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[MUD-Dev] Re: let's call it a spellcraft
According to Jon A. Lambert:
> Message-Id: <199809240523.AAA14210#dfw-ix10,ix.netcom.com>
> Date: Thu, 24 Sep 1998 01:23:59 -5
> In-reply-to: <19980923004201.B18928#flagstaff,Princeton.EDU>
> I agree, we should always attempt an implementation in terms 0, 1
> and many(unknown/infinity/X). There are exceptions and instances
> where we must pay homage at some level to the failings of our
> silicon, but these should be rare and abstracted if possible.
>
> It begs the question, "Is the fixed dimensional array evil?"
Ultimately, yes. If even you say that it doesn't make sense to do it
variable because of, say, the OS limitations - who says the OS is gonna be
there forever? (side note: WORA...)
Typical consequences of the "numerical mindset":
8.3 filesystem
Y2K problem in multiple variants (including Unix Y2038)
buffer overflow bug (LINGERING FOR DECADES!!!)
Draw your conslusions...
> --/*\ Jon A. Lambert
--
Still alive and smile stays on,
Vadim Tkachenko <vt#freehold,crocodile.org>
--
UNIX _is_ user friendly, he's just very picky about who his friends are
- Thread context:
- [MUD-Dev] Re: spell design systems, (continued)
- [MUD-Dev] Re: spell design systems,
Travis Casey efindel#polaris,net, Wed 23 Sep 1998, 03:06 GMT
- [MUD-Dev] Re: let's call it a spellcraft,
Vadim Tkachenko vt#freehold,crocodile.org, Wed 23 Sep 1998, 03:13 GMT
- [MUD-Dev] Re: let's call it a spellcraft,
Adam J. Thornton adam#phoenix,Princeton.EDU, Wed 23 Sep 1998, 04:43 GMT
- [MUD-Dev] Re: let's call it a spellcraft,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 24 Sep 1998, 05:23 GMT
- [MUD-Dev] Re: let's call it a spellcraft,
Vadim Tkachenko vt#freehold,crocodile.org, Thu 24 Sep 1998, 05:55 GMT
- [MUD-Dev] Re: let's call it a spellcraft,
Caliban Tiresias Darklock caliban#darklock,com, Thu 24 Sep 1998, 06:24 GMT
- [MUD-Dev] Re: let's call it a spellcraft,
Marc Hernandez marc#jb,com, Thu 24 Sep 1998, 06:41 GMT
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