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[MUD-Dev] Let's talk about numbers.
On 23 Sep 98, Marc Hernandez wrote:
> On Thu, 24 Sep 1998, Jon A. Lambert wrote:
>
> }It begs the question, "Is the fixed dimensional array evil?"
>
> Following a 'double when full, half when quarter full' strategy it
> can be shown that access to the array is still constant. In certain
> algorithms constant array access, but with the ability to grow and
> shrink could be very important.
>
Arrays that are dynamic at runtime can be good design. :)
The context of my comment is lost here. It was that of a fixed hard
to modify design because of self-imposed limits versus an open and
flexible design.
--
--/*\ Jon A. Lambert - TychoMUD Internet:jlsysinc#ix,netcom.com /*\--
--/*\ Mud Server Developer's Page <http://www.netcom.com/~jlsysinc> /*\--
--/*\ "Everything that deceives may be said to enchant" - Plato /*\--
- Thread context:
- [MUD-Dev] Re: let's call it a spellcraft, (continued)
- [MUD-Dev] Re: let's call it a spellcraft,
Caliban Tiresias Darklock caliban#darklock,com, Thu 24 Sep 1998, 06:24 GMT
- [MUD-Dev] Re: let's call it a spellcraft,
Marc Hernandez marc#jb,com, Thu 24 Sep 1998, 06:41 GMT
- [MUD-Dev] Re: let's call it a spellcraft,
T. Alexander Popiel popiel#snugharbor,com, Thu 24 Sep 1998, 15:15 GMT
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