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[MUD-Dev] Re: Ugh, IS Diablo a mud?
> -----Original Message-----
> From: Kylotan [mailto:kylotan#globalnet,co.uk]
> Sent: Friday, September 25, 1998 8:39 PM
> To: mud-dev#kanga,nu
> Subject: [MUD-Dev] Re: Ugh, IS Diablo a mud?
>
>
> I don't think there is much point trying to argue 'Game X isn't a
> mud, whereas Game Y is, because...'. With the variety in 'accepted'
> muds, we have enough criteria to call just about anything a mud, if
> we wanted, or vice versa.
>
> So maybe it is a question of 'How 'mudlike' is game X?' Now, not
> many muds will fit -all- the criteria, but most will fit a large
> proportion of them. I propose the following, but I am sure you
> could add to this.
Here's one to add to the list that my wife Kristen (occasional poster)
came up with:
- an expectation that the social experience occurs within the game, and
not outside it.
Thoughts?
-Raph
- Thread context:
- [MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?), (continued)
- [MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?),
J C Lawrence claw#under,engr.sgi.com, Tue 29 Sep 1998, 00:04 GMT
- [MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?),
J C Lawrence claw#under,engr.sgi.com, Thu 01 Oct 1998, 02:04 GMT
- [MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?),
Ola Fosheim Grøstad olag#ifi,uio.no, Tue 29 Sep 1998, 12:15 GMT
- [MUD-Dev] Re: Ugh, IS Diablo a mud?,
Jon Leonard jleonard#divcom,slimy.com, Sat 26 Sep 1998, 19:09 GMT
- [MUD-Dev] Re: Ugh, IS Diablo a mud?,
Koster, Raph rkoster#origin,ea.com, Sat 26 Sep 1998, 01:56 GMT
- [MUD-Dev] Re: Ugh, IS Diablo a mud?,
Raph & Kristen Koster koster#eden,com, Sat 26 Sep 1998, 15:28 GMT
- [MUD-Dev] Re: Ugh, IS Diablo a mud?,
Koster, Raph rkoster#origin,ea.com, Sat 26 Sep 1998, 20:13 GMT
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