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[MUD-Dev] Re: let's call it a spellcraft
On 09:31 PM 9/25/98 -0500, I personally witnessed Vadim Tkachenko jumping
up to say:
>
>Here the world balance comes into play - you have the total amount of
>magic energy constant (to be exact, depending on the number of players)
>and make a process of acquiring the needed power proportionally
>difficult.
What if casting a spell subtracts a certain number of spell points from
EVERYONE on the MUD? So like, if I cast the spell of "Armageddon", which
wastes everything else in the room, it costs five hundred spell points --
and the game runs out and grabs all (say) twenty people on the MUD and
takes 25 of their spell points. If someone doesn't have enough spell
points, my spell fails and no one loses anything.
Hmmmmm.
-----------------------------------------------------------------------
Caliban Tiresias Darklock <caliban#darklock,com> | "I'm not sorry or
Darklock Communications <http://www.darklock.com/> | ashamed of who I
PGP Key AD21EE50 at <http://pgp5.ai.mit.edu/~bal/> | really am."
FREE KEVIN MITNICK! <http://www.kevinmitnick.com/> | - Charles Manson
- Thread context:
- [MUD-Dev] Re: let's call it a spellcraft, (continued)
- [MUD-Dev] Re: let's call it a spellcraft,
Niklas Elmqvist d97elm#dtek,chalmers.se, Fri 25 Sep 1998, 23:24 GMT
- [MUD-Dev] Re: let's call it a spellcraft,
Caliban Tiresias Darklock caliban#darklock,com, Sat 26 Sep 1998, 00:03 GMT
- [MUD-Dev] Re: let's call it a spellcraft,
Vadim Tkachenko vt#freehold,crocodile.org, Sat 26 Sep 1998, 02:32 GMT
- [MUD-Dev] Re: let's call it a spellcraft,
Travis Casey efindel#polaris,net, Sat 26 Sep 1998, 19:01 GMT
- No Subject,
J C Lawrence claw#under,engr.sgi.com, Thu 24 Sep 1998, 05:42 GMT
- [MUD-Dev] Re: Affordances and social method,
Leach, Brad BA Leach.Brad.BA#bhp,com.au, Tue 28 Jul 1998, 23:20 GMT
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