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[MUD-Dev] Re: Ugh, IS Diablo a mud?



On 26 Sep 98, Kylotan wrote:
>
> I don't think there is much point trying to argue 'Game X isn't a
> mud, whereas Game Y is, because...'.  With the variety in 'accepted'
> muds, we have enough criteria to call just about anything a mud, if
> we wanted, or vice versa.
> 
> So maybe it is a question of 'How 'mudlike' is game X?'  Now, not
> many muds will fit -all- the criteria, but most will fit a large
> proportion of them.  I propose the following, but I am sure you
> could add to this.
> 

A much better question to ask, is why is there such a strong desire 
to refine a criterion carefully crafted to insure specific games and 
servers like Quake, C&C, Diablo and the habitats remain on the 
fringes of mud-dom?

Based on these very simple criterion alone, the majority of the posts 
on this list are coming from persons who are not programming muds. ;)

--
--/*\ Jon A. Lambert - TychoMUD     Internet:jlsysinc#ix,netcom.com /*\--
--/*\ Mud Server Developer's Page <http://www.netcom.com/~jlsysinc> /*\--
--/*\   "Everything that deceives may be said to enchant" - Plato   /*\--




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