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[MUD-Dev] Re: Ugh, IS Diablo a mud?
Jon Leonard <jleonard#divcom,slimy.com> wrote:
Subject: [MUD-Dev] Re: Ugh, IS Diablo a mud?
>On Sat, Sep 26, 1998 at 02:38:55AM +0100, Kylotan wrote:
>[stuff including a list of traits that make a game 'mudlike']
>> -- Character persistence across games, including character
>> 'advancement'.
>
>However, the mudlike games that I'm aware of don't have character
portability.
>The relevant data for the character is authoritatively stored on the
server,
>and not transferrable to a different game.
I apologize, as now I realise that I used the wrong word above. In
hindsight, it should have read "Character persistence
across -sessions-..." rather than 'games'. The idea is to show that you
can stop playing, and come back to that point at a later time or date.
Again, there are many games we don't consider muds that have this
facility, but there are few that we -do- consider muds that don't :)
Kylotan.
- Thread context:
- [MUD-Dev] Re: Ugh, IS Diablo a mud?, (continued)
- [MUD-Dev] Re: Ugh, IS Diablo a mud?,
Raph & Kristen Koster koster#eden,com, Sat 26 Sep 1998, 15:28 GMT
- [MUD-Dev] Re: Ugh, IS Diablo a mud?,
Koster, Raph rkoster#origin,ea.com, Sat 26 Sep 1998, 20:13 GMT
- [MUD-Dev] Re: Ugh, IS Diablo a mud?,
Kylotan kylotan#globalnet,co.uk, Sat 26 Sep 1998, 21:10 GMT
- [MUD-Dev] Re: Ugh, IS Diablo a mud?,
Damion Schubert zjiria#texas,net, Sat 26 Sep 1998, 22:08 GMT
- [MUD-Dev] Re: Ugh, IS Diablo a mud?,
Damion Schubert zjiria#texas,net, Sat 26 Sep 1998, 23:57 GMT
- [MUD-Dev] Re: META: What are you looking for in this list?,
S. Patrick Gallaty choke#sirius,com, Tue 22 Sep 1998, 22:02 GMT
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