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[MUD-Dev] Re: META: who are we?
On Tue, 22 Sep 1998, Koster, Raph wrote:
[Snip]
> How many of you are from a Diku background, like me? And might be
> interested in stuff that is codebase specific? How many find that stuff
> anathema and think it should be avoided at all costs? How many think the
> list is too theoretical, or feel intimidated by the frequent posters and
> by the volume of past history and discussions that seems to be requied
> knowledge in order to participate?
Diku is one direction I haven't come from, really. I tinkered with the
source, set one up, broke it, and generally had a play in a few hours of
boredom a couple of years ago, and I've also played on a couple, but
thats it. PennMUSH, MudOS (and hence, related servers) are the ones which
feature mostly in my history (and in my here-and-now, also as I see, to
some extent, future).
My real interests don't lie with 'platform' (one can easily think of a
type of server as a platform in some way, or perhaps an architecture)
specific topics, but with more general and applicable things, taking a
systems view of topics and ideas. Seeing practical topics is good (but
they tend to veer off, become personalized, and absolutely impossible to
get into after some time); the theory stuff is my favourite (I'd say we
have a reasonable balance, actually).
Volume? The list has a huge volume. I scan the messages which arrive in
my inbox and either delete them in a spot, or move them to another folder
for later consumption; sometimes the subject line will be enough to
(dis)interest me, other times I scan the first few paragraphs.
Now, who or what am I? The course I'm studying (computer/electronic
engineering) sums it up - I'm an engineer, and thats the approach which I
take to this sort of thing. I don't look at the creation or maintenance
of a Mud as you might from a software background, I see it has a set of
systems, whereby the reuseable components (think along the lines of
Java.Beans), are your transistors and resistors, and assembled systems
your circuit boards. Lose sight of the 'big picture' and you'll end up
with a room full of machinery which is far too inflexible to be of any use.
--
-Matt Chatterley
- Thread context:
- [MUD-Dev] Re: META: who are we?, (continued)
- [MUD-Dev] Re: META: who are we?,
Marian Griffith gryphon#iaehv,nl, Fri 25 Sep 1998, 19:35 GMT
- [MUD-Dev] Re: META: who are we?,
Marc Hernandez marc#jb,com, Tue 29 Sep 1998, 05:50 GMT
- [MUD-Dev] Re: META: who are we?,
Matt Chatterley chattemp#ee,port.ac.uk, Wed 30 Sep 1998, 11:32 GMT
- [MUD-Dev] Re: (had no title),
quzah [sotfhome] quzah#softhome,net, Tue 22 Sep 1998, 18:06 GMT
- [MUD-Dev] Re: Forced story line...,
Damion Schubert zjiria#texas,net, Mon 21 Sep 1998, 06:03 GMT
- [MUD-Dev] ADMIN: Digests are now functioning,
J C Lawrence claw#kanga,nu, Sun 20 Sep 1998, 17:24 GMT
- [MUD-Dev] Forced story line...,
quzah [sotfhome] quzah#softhome,net, Sun 20 Sep 1998, 16:27 GMT
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