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[MUD-Dev] Re: Room descriptions
On Thu, 1 Oct 1998 ApplePiMan#aol,com wrote:
> One problem I often see these days is that the emphasis on striving for
> total realism in a game's graphics works against the "believability" of
> the characters (whether PCs or NPCs) in the game.
I'd just like to say: Yay!
I agree that trying for photo-realistic graphics isn't necessarily the
right way to go -- it can make things less believable instead of more, and
it requires more time to create, more processing power to animate
properly, and more storage or bandwidth.
And, while I'm at it, I'd like to reiterate that a graphical interface
doesn't have to be a 3D real-time animated interface. Overhead views,
static pictures, etc., can be used as well.
- Thread context:
- [MUD-Dev] Re: Room descriptions, (continued)
- [MUD-Dev] Re: Room descriptions,
Koster, Raph rkoster#origin,ea.com, Thu 01 Oct 1998, 20:52 GMT
- [MUD-Dev] Re: Room descriptions,
ApplePiMan ApplePiMan#aol,com, Fri 02 Oct 1998, 01:54 GMT
- [MUD-Dev] Re: Room descriptions,
Nathan F Yospe yospe#hawaii,edu, Fri 02 Oct 1998, 03:16 GMT
- [MUD-Dev] Re: Room descriptions,
Travis S. Casey efindel#io,com, Fri 02 Oct 1998, 14:22 GMT
- [MUD-Dev] Re: Room descriptions,
ApplePiMan ApplePiMan#aol,com, Sat 03 Oct 1998, 01:49 GMT
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