On Thu, 1 Oct 1998, Brandon J. Rickman wrote: > [snip good argument against simulation-style muds] > There is the potential that you might > log in one day and find that all the characters have been killed and eaten > by starving wolves. This is not fun. Hey now: that's just *your* definition of fun. You've just pinned down one of the best parts of sim: big sweeping changes can, and occasionally do, affect the game world, and there's not always anything the players can do about it. Depending on the circumstances, this does sound like fun to me. Adam W.
- [MUD-Dev] Re: Telnet Echo OFF/ON commands and other thingies.., (continued)
- [MUD-Dev] Re: Telnet Echo OFF/ON commands and other thingies.., Bruce Mitchener ubmitche#mcs,drexel.edu, Thu 01 Oct 1998, 13:40 GMT
- [MUD-Dev] Re: Telnet Echo OFF/ON commands and other thingies.., Marc Bowden ryumo#merit,edu, Thu 01 Oct 1998, 14:03 GMT
- [MUD-Dev] Storytelling vs. Simulationist (Was Re: Room descriptions), ApplePiMan ApplePiMan#aol,com, Thu 01 Oct 1998, 05:45 GMT
- [MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions), Brandon J. Rickman ashes#pc4,zennet.com, Fri 02 Oct 1998, 03:56 GMT
- [MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions), Adam Wiggins adam#angel,com, Fri 02 Oct 1998, 17:16 GMT
- [MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Roomdescriptions), Travis S. Casey efindel#io,com, Fri 02 Oct 1998, 14:44 GMT
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths, ApplePiMan ApplePiMan#aol,com, Thu 01 Oct 1998, 05:43 GMT
- <Possible follow-up(s)>
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths, Benjamin D. Wiechel strycher#toast,net, Fri 02 Oct 1998, 20:19 GMT
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths, Adam Wiggins adam#angel,com, Fri 02 Oct 1998, 21:50 GMT