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[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Roomdescriptions)
At 10/2/98 8:54 AM Travis S. Casey (efindel#io,com) altered the fabric of
reality by uttering:
>On Thu, 1 Oct 1998 ApplePiMan#aol,com wrote:
>
>> Is the implication in the quote above that simulationist and storytelling
>> worlds are at opposite ends of a continua? I don't see that they are, of
>> necessity. Why can't a world's primary focus be storytelling, and yet
>> have it still be simulationist?
>
>Since someone else has already pointed out that "storytelling" also refers
>to White Wolf's games, I'd like to propose that we use the terms that
>rec.games.frp.advocacy uses for these two styles: simulationist and
>dramatist.
Sounds good to me. =) I don't much care what we call it as long as we
know we're not talking at cross purposes.
>The difference is in how decisions are made: a simulationist makes
>decisions on the basis of "how would it really work," while a dramatist
>makes decisions on the basis of "what will make a good story."
Good answer! That more concisely sums up the fundamental conflict between
the two approaches than anything else I've seen on the subject.
So then, a fully hybrid approach would most likely, say, code for the
simulationist approach (deterministic models are easier to build =) ) and
then provide a mechanism for a Drama Manager to review and override the
Simulation Manager's 'decisions', whenever it was necessary, for the sake
of story. Hmmm.... might be an interesting thing to actually build (and
not much different, in effect, from the approach my company is taking). =)
<snipped illustration of difference in systems>
>
>Lastly, note that good stories can happen either way -- the difference is
>that a dramatist consciously plans things to ensure a good story. It's
>like the difference between a biography and a novel; many biographies make
>good stories, but the story is secondary. A novel, on the other hand,
>should have a good story, and whether things would probably actually
>happen that way should be secondary.
Yes, but a biography of, say, my life would most likely put most people
to sleep. <g> I think I'd rather take my chances with a novel... =)
-Rick.
---------------------------------------------------------
Rick Buck, President and CEO <mailto:rlb#big-i,com>
Beyond Infinity Games, Inc.
See you in The Metaverse! <http://www.big-i.com>
- Thread context:
- [MUD-Dev] Re: Simulation (Was Re: Room descriptions), (continued)
- [MUD-Dev] Re: Simulation (Was Re: Room descriptions),
Koster, Raph rkoster#origin,ea.com, Mon 05 Oct 1998, 16:20 GMT
- [MUD-Dev] Re: Simulation (Was Re: Room descriptions),
Koster, Raph rkoster#origin,ea.com, Mon 05 Oct 1998, 20:37 GMT
- [MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Roomdescriptions),
ApplePiMan ApplePiMan#aol,com, Sat 03 Oct 1998, 02:38 GMT
- [MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions),
ApplePiMan ApplePiMan#aol,com, Sat 03 Oct 1998, 01:19 GMT
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