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[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)
On Sat, 03 Oct 1998, Koster, Raph wrote:
>Missed this the first time around--but in any case--there's no question
>that you can get by with less admins. There are MANY systems out there
>for story generation and quest management... just damn few are in muds.
>Plenty of "quest engines" and "storytelling engines" have been
>designed--heck, I've designed three myself.
can you give some details?
James
- Thread context:
- [MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions), (continued)
- [MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions),
ApplePiMan ApplePiMan#aol,com, Sat 03 Oct 1998, 08:07 GMT
- [MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions),
Koster, Raph rkoster#origin,ea.com, Sat 03 Oct 1998, 15:15 GMT
- [MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions),
Koster, Raph rkoster#origin,ea.com, Sat 03 Oct 1998, 15:59 GMT
- [MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions),
ApplePiMan ApplePiMan#aol,com, Tue 06 Oct 1998, 00:04 GMT
- [MUD-Dev] Re: Introducing the background hook,
Matt Chatterley chattemp#ee,port.ac.uk, Fri 02 Oct 1998, 09:38 GMT
- [MUD-Dev] Re: Telnet Echo OFF/ON commands and other thingies..,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 02 Oct 1998, 03:18 GMT
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