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[MUD-Dev] Re: Storytelling patents (Storytelling vs. Simulationist)
Caliban Tiresias Darklock wrote:
> I'd urge you to consider the impact of patenting your systems. First, that
> means no one else can use it for several years. Second, that means you
> don't have any effective competition. The first is just plain unfair, and
> the second doesn't exactly encourage you to do the best job you can on the
> implementation. Just think about it. I won't tell you what to do, but I
> really do dislike patents and think the world would be a better place with
> fewer of them.
Ah.. patents are all over the gaming industry...
http://patent.womplex.ibm.com/details?patent_number=5604855
Other Crawford things worth checking out:
http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html)
http://www.erasmatazz.com/
http://www.erasmatazz.com/Library.html
--
Ola
- Thread context:
- [MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions), (continued)
- [MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions),
Peck, Matthew x96724c1 x96724#exmail,usma.army.mil, Sat 03 Oct 1998, 04:40 GMT
- [MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions),
ApplePiMan ApplePiMan#aol,com, Sat 03 Oct 1998, 05:00 GMT
- [MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions),
Peck, Matthew x96724c1 x96724#exmail,usma.army.mil, Sat 03 Oct 1998, 05:22 GMT
- [MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions),
ApplePiMan ApplePiMan#aol,com, Sat 03 Oct 1998, 08:07 GMT
- [MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions),
Koster, Raph rkoster#origin,ea.com, Sat 03 Oct 1998, 15:15 GMT
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