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[MUD-Dev] Re: Terrain/Landmass & GIF/BMP
From: Hal Black <hal#moos,ml.org>
Date: Wednesday, October 07, 1998 8:33 PM
<<Snipped: reason for needing graphics>>
>I suggest looking at the PPM format (portable pixel map) It is a very
>simple format, and I have used it for maps I've made. In a nutshell,
>you output the color values one after another for each pixel. There is
>a binary and even an ascii text mode. The header is a very simple.
>
>You can view and edit these PPM files in various unix paint programs
>(gimp, etc). Paint shop pro, and I think photoshop, for windows also
>supports it.
Photoshop for windows does for sure.
>
>Sorry, I don't have any references handy. Search the net for references to
>netpbm and ppm.
>
http://www.dcs.ed.ac.uk/~mxr/gfx/2d/PPM.txt
has a simple description.
BTW, I asked this same question (for the same reason) of the list about a
year ago. Great answers are in the archives.
John Bertoglio
>--
>MUD-Dev: Advancing an unrealised future.
>
- Thread context:
- [MUD-Dev] MUVE vs. MUD [was Re: Current Projects], (continued)
- [MUD-Dev] Re: META: What are you looking for in this list?,
Alex Stewart riche#crl,com, Thu 08 Oct 1998, 10:11 GMT
- [MUD-Dev] Re: Terrain/Landmass & GIF/BMP,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 08 Oct 1998, 01:33 GMT
- <Possible follow-up(s)>
- [MUD-Dev] Re: Terrain/Landmass & GIF/BMP,
John Bertoglio alexb#internetcds,com, Thu 08 Oct 1998, 04:47 GMT
- [MUD-Dev] Re: Terrain/Landmass & GIF/BMP,
quzah [sotfhome] quzah#softhome,net, Thu 08 Oct 1998, 06:26 GMT
- [MUD-Dev] Re: Terrain/Landmass & GIF/BMP,
quzah [sotfhome] quzah#softhome,net, Thu 08 Oct 1998, 06:33 GMT
- [MUD-Dev] Re: Terrain/Landmass & GIF/BMP,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 08 Oct 1998, 14:08 GMT
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