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[MUD-Dev] Re: Terrain/Landmass & GIF/BMP
From: Chris Gray <cg#ami-cg,GraySage.Edmonton.AB.CA> on Wednesday, October 07,
1998 at 6:53 PM
Subject: [MUD-Dev] Re: Terrain/Landmass & GIF/BMP
>[quzah:]
> >After finally generating a world mass, I need a way to "see"
> >what it looks like.
>
>How about just writing a binary file and then reading that in with
>a Java program or something? Then you should be able to stuff them
>into an Image somehow, and display it directly.
>
>--
>Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
I don't know any Java :( sorry. The only thing I know is some C/C++
(far to little at that). At any rate, thanks for your help, and I'll
look into the fractal method suggested.
-Q-
- Thread context:
- [MUD-Dev] Re: Terrain/Landmass & GIF/BMP,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 08 Oct 1998, 01:33 GMT
- <Possible follow-up(s)>
- [MUD-Dev] Re: Terrain/Landmass & GIF/BMP,
John Bertoglio alexb#internetcds,com, Thu 08 Oct 1998, 04:47 GMT
- [MUD-Dev] Re: Terrain/Landmass & GIF/BMP,
quzah [sotfhome] quzah#softhome,net, Thu 08 Oct 1998, 06:26 GMT
- [MUD-Dev] Re: Terrain/Landmass & GIF/BMP,
quzah [sotfhome] quzah#softhome,net, Thu 08 Oct 1998, 06:33 GMT
- [MUD-Dev] Re: Terrain/Landmass & GIF/BMP,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 08 Oct 1998, 14:08 GMT
- [MUD-Dev] Re: Terrain/Landmass & GIF/BMP,
quzah [sotfhome] quzah#softhome,net, Thu 08 Oct 1998, 23:03 GMT
- [MUD-Dev] Re: Terrain/Landmass & GIF/BMP,
quzah [sotfhome] quzah#softhome,net, Thu 22 Oct 1998, 08:19 GMT
- [MUD-Dev] Re: Terrain/Landmass & GIF/BMP,
Dominic J. Eidson sauron#morannon,kdi.com, Thu 29 Oct 1998, 00:00 GMT
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