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[MUD-Dev] Re: Red Black Tree ?
T. Alexander Popiel wrote:
> >At initialization, a configuration file is read that sets
> >st_max_depth to some value. Then you allocate your tree later on ..
>
> This is good, if taken in moderation. In fact, PennMUSH has several
> dozen of these sorts of runtime configuration parameters. There are
> so many configuration parameters that we routinely get complaints
> that there are _TOO MANY_. So, to satisfy user demand, we're changing
> some parameters to be fixed values in various headers, we're getting
> rid of data structures that require tuning (hence the use of a red
> black tree for the string table instead of a hash table), etc.
Can anybody explain me what's a red black tree or just point me to a page
with some docs about it ?
--
C'ya!
Valerio Santinelli a.k.a. TANiS
[tanis#mediacom,it]+:+[http://www.mediacom.it/~tanis]
- Thread context:
- [MUD-Dev] Re: Laws of Online World Design, (continued)
- [MUD-Dev] Re: Laws of Online World Design,
Darrin Hyrup shades#mythicgames,com, Tue 13 Oct 1998, 02:12 GMT
- [MUD-Dev] Re: Laws of Online World Design,
J C Lawrence claw#under,engr.sgi.com, Tue 13 Oct 1998, 02:45 GMT
- [MUD-Dev] Re: Laws of Online World Design,
Hans-Henrik Staerfeldt hhs#cbs,dtu.dk, Tue 13 Oct 1998, 11:28 GMT
- [MUD-Dev] Re: Red Black Tree ?,
Valerio Santinelli tanis#mediacom,it, Fri 09 Oct 1998, 15:29 GMT
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