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[MUD-Dev] Re: Laws of Online World Design
On Sat, 10 Oct 1998, Koster, Raph wrote:
> Community size
> Ideal community size is no larger than 250. Past that, you really get
> subcommunities.
Once upon a time, I watched a documentary about this anthropologist (sp?)
watching people. He asked the following questions (paraphrased, badly):
Our ancestors used to roam around in tribes of, say, a hundred. Each
individual in a tribe knew about a hundred people (well) so how do we, in
today's society, cope with the urban jungle? Well, each of us form a
tribe of our own spanning everyone we know well. That means if you don't
know your nextdoor neighbour well, he's just one of the neighbouring
tribes.
Intriguing, different... Well, I thought it was good. :P
| Ling Lo (cod)
_O_O_ kllo#iee,org
- Thread context:
- [MUD-Dev] Monthly FAQ Posting, (continued)
- [MUD-Dev] Laws of Online World Design,
Koster, Raph rkoster#origin,ea.com, Sat 10 Oct 1998, 17:54 GMT
- [MUD-Dev] Re: Laws of Online World Design,
Jon A. Lambert jlsysinc#ix,netcom.com, Sun 11 Oct 1998, 04:30 GMT
- [MUD-Dev] Re: Laws of Online World Design,
Ling K.L.Lo-94#student,lboro.ac.uk, Sun 11 Oct 1998, 17:21 GMT
- [MUD-Dev] Re: Laws of Online World Design,
Darrin Hyrup shades#mythicgames,com, Tue 13 Oct 1998, 02:12 GMT
- [MUD-Dev] Re: Laws of Online World Design,
J C Lawrence claw#under,engr.sgi.com, Tue 13 Oct 1998, 02:45 GMT
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