MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
[MUD-Dev] Re: Laws of Online World Design
Excellent, more to add to the list.
BTW, I am adding these on a webpage at
http:///mud.sig.net/raph/gaming/laws.html so you can see them as they
get added. They are all being duly credited, of course. :)
> -----Original Message-----
> From: Darrin Hyrup [mailto:shades#mythicgames,com]
> Sent: Monday, October 12, 1998 9:24 PM
> To: mud-dev#kanga,nu
> Subject: [MUD-Dev] Re: Laws of Online World Design
> Btw, since you probably have no idea who I am... in my tenure in the
> commercial MUD biz, I've worked as a designer and/or
> programmer on Gemstone
> (during the early years on GEnie), Dragon's Gate (in all its
> incarnations,
> currently on AOL), Darkness Falls (currently on AOL and Gamestorm) and
> Magestorm (a graphical MUD of sorts, also available on AOL
> and Gamestorm.)
> I've also worked on a lot of non-MUD related online games to
> which many of
> the same "laws of online world design" apply.
Sounds like you probably have some war stories to tell. I'm sorry you
don't have more time to post. :(
> Like most of you, I am also developing my version of the "Ultimate MUD
> Server / Ultimate MUD Universe" which, as usual, is more an
> exercise in
> design technique than anything else, and may never see the
> light of day.
Anything you can share?
-Raph
- Thread context:
- [MUD-Dev] Re: DNS adventure, (continued)
- [MUD-Dev] DNS adventure,
J C Lawrence claw#kanga,nu, Tue 13 Oct 1998, 04:03 GMT
- [MUD-Dev] Re: Laws of Online World Design,
Koster, Raph rkoster#origin,ea.com, Tue 13 Oct 1998, 02:28 GMT
[ Other Periods
| Other mailing lists
| Search
]