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[MUD-Dev] Re: Laws of Online World Design
On Tue, 13 Oct 1998 14:14:04 -0500
Koster, Raph<rkoster#origin,ea.com> wrote:
>> * It isn't a game if you cannot die. - Bartle?
> Richard, do you stand by this? Seems rather broad :)
The earlier and more common (?) version is,:
It isn't a game if you can't lose.
This harks back to the basic mechanics of a game being a system
composed of goals, barriers, and freedoms. Losing is both a
relfection of goals and a barrier. Death is merely a form of
losing.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- [MUD-Dev] Re: Laws of Online World Design, (continued)
- [MUD-Dev] Re: Laws of Online World Design,
Koster, Raph rkoster#origin,ea.com, Tue 13 Oct 1998, 19:18 GMT
- [MUD-Dev] Re: Laws of Online World Design,
Koster, Raph rkoster#origin,ea.com, Tue 13 Oct 1998, 19:21 GMT
- [MUD-Dev] Re: Laws of Online World Design,
Richard Bartle 76703.3042#compuserve,com, Wed 14 Oct 1998, 09:39 GMT
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