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[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World Design)
> -----Original Message-----
> From: Hal Black [mailto:hal#moos,ml.org]
> Sent: Tuesday, October 13, 1998 6:19 PM
> To: mud-dev#kanga,nu
> Subject: [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World
> Design)
>
> You might think that this is a bit far-fetched... Well,
> consider some of
> the cheats people have written for quake that id Software
> didn't consider.
> If your game gets popular and competitive enough, and people
> are giving away
> Ferarri's to the winner... who knows? 8')
It is not farfetched at all. We have amazingly clever stuff being done
as hacks for UO, using things that we never expected would be a security
problem.
-Raph
- Thread context:
- [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World, (continued)
- [MUD-Dev] [Tech] socket slowdown solved,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 14 Oct 1998, 05:25 GMT
- [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World Design),
Koster, Raph rkoster#origin,ea.com, Tue 13 Oct 1998, 23:14 GMT
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