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[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World Design)





> -----Original Message-----
> From: Hal Black [mailto:hal#moos,ml.org]
> Sent: Tuesday, October 13, 1998 6:19 PM
> To: mud-dev#kanga,nu
> Subject: [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World
> Design)
> 
> You might think that this is a bit far-fetched...  Well, 
> consider some of
> the cheats people have written for quake that id Software 
> didn't consider.
> If your game gets popular and competitive enough, and people 
> are giving away
> Ferarri's to the winner...  who knows?  8')

It is not farfetched at all. We have amazingly clever stuff being done
as hacks for UO, using things that we never expected would be a security
problem.

-Raph




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