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[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World Design)
On Tue, 13 Oct 1998 19:41:40 -0600
Chris Gray<cg#ami-cg,GraySage.Edmonton.AB.CA> wrote:
> [J C Lawrence:]
>> 3) Data I don't care if its correct or not.
>> Examples of each:
>> #3 Predictive data from clients, or data from clients that
>> doesn't directly affect world state (eg SAY, TELL).
> Only if no NPC hears what is spoken and acts on it. E.g.
> tell packrat to kill Chris
<ponder>
I fail to see how this is a compromise outside of the case where the
claimed originator of the command is forged (already caught by
simple veracity checking -- commands for characters can only
originate from clients representing those characters).
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- [MUD-Dev] [Tech] socket slowdown solved,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 14 Oct 1998, 05:25 GMT
- [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World Design),
Koster, Raph rkoster#origin,ea.com, Tue 13 Oct 1998, 23:14 GMT
- [MUD-Dev] Re: A Query Regarding Economies in a Text Environment,
Koster, Raph rkoster#origin,ea.com, Tue 13 Oct 1998, 19:08 GMT
- [MUD-Dev] A Query Regarding Economies in a Text Environment,
Brandon A Downey badowney#sprynet,com, Tue 13 Oct 1998, 09:15 GMT
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