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[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World Design)



On Tue, 13 Oct 1998 19:41:40 -0600 
Chris Gray<cg#ami-cg,GraySage.Edmonton.AB.CA> wrote:

> [J C Lawrence:]
>> 3) Data I don't care if its correct or not.

>> Examples of each:

>> #3 Predictive data from clients, or data from clients that
>> doesn't directly affect world state (eg SAY, TELL).

> Only if no NPC hears what is spoken and acts on it. E.g.

>     tell packrat to kill Chris

<ponder>

I fail to see how this is a compromise outside of the case where the
claimed originator of the command is forged (already caught by
simple veracity checking -- commands for characters can only
originate from clients representing those characters).

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...




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