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[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World Design)
[J C Lawrence:]
>Chris Gray<cg#ami-cg,GraySage.Edmonton.AB.CA> wrote:
>
>> [J C Lawrence:]
>>> 3) Data I don't care if its correct or not.
>
>>> Examples of each:
>
>>> #3 Predictive data from clients, or data from clients that
>>> doesn't directly affect world state (eg SAY, TELL).
>
>> Only if no NPC hears what is spoken and acts on it. E.g.
>
>> tell packrat to kill Chris
>
><ponder>
>
>I fail to see how this is a compromise outside of the case where the
>claimed originator of the command is forged (already caught by
>simple veracity checking -- commands for characters can only
>originate from clients representing those characters).
[Long clip to get context.]
I must have missed or ignored some important context. I was just trying
to show that things like SAY and TELL can affect world state. Perhaps
not directly enough to matter in the context that I've missed.
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World Design),
Koster, Raph rkoster#origin,ea.com, Tue 13 Oct 1998, 23:14 GMT
- [MUD-Dev] Re: A Query Regarding Economies in a Text Environment,
Koster, Raph rkoster#origin,ea.com, Tue 13 Oct 1998, 19:08 GMT
- [MUD-Dev] A Query Regarding Economies in a Text Environment,
Brandon A Downey badowney#sprynet,com, Tue 13 Oct 1998, 09:15 GMT
- [MUD-Dev] Trusting the Client (Re: Laws of Online World Design),
mark mark#erdos,Stanford.EDU, Tue 13 Oct 1998, 06:29 GMT
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