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[MUD-Dev] Re: Laws of Online World Design
On Thu, Oct 15, 1998 at 10:01:39PM -0400, ApplePiMan#aol,com wrote:
>
> Still, how many folks who don't breathe our rarified air are _really_
> capable of learning to fluently express themselves in Perl (I can't speak
> to LambdaMOO's language as I'm not [yet] familiar with it), much less
As for LambdaMOO's language, SchoolNetMOO is a home to a good-sized user
base (length(players()) = 1517, 400-500 of which are active), consisting
mostly of people in high school. A brief scan of the database shows that
there are currently 351 people who have wrote at least one verb.
Agreed, some have simply @copied someone elses, but to have about 1/5th of a
population able to program shows that MOO-code is doing something right...
-manta
- Thread context:
- [MUD-Dev] Re: Laws of Online World Design, (continued)
- [MUD-Dev] Re: Laws of Online World Design,
ApplePiMan ApplePiMan#aol,com, Fri 16 Oct 1998, 02:05 GMT
- [MUD-Dev] Re: Laws of Online World Design,
manta manta#pobox,com, Fri 16 Oct 1998, 06:18 GMT
- [MUD-Dev] Re: Laws of Online World Design,
ApplePiMan ApplePiMan#aol,com, Sat 17 Oct 1998, 01:00 GMT
- [MUD-Dev] Re: Laws of Online World Design,
ApplePiMan ApplePiMan#aol,com, Sat 17 Oct 1998, 05:54 GMT
- [MUD-Dev] (CDMag) Sosaria Cracked: Why OSI's great social experiment is doomed,
J C Lawrence claw#under,engr.sgi.com, Tue 13 Oct 1998, 00:39 GMT
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