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[MUD-Dev] Re: OT: TTYQuake
> http://webpages.mr.net/bobz/ttyquake/
Yeah, this was on slashdot a few weeks back. A real hoot; it looks pretty
darn good on a 160x120 xterm.
Actually I was a bit disappointed. I was *really* hoping for:
% n
You enter a large chamber, similar to all the others.
There is a space marine here.
% switch to railgun
You put away your rocket launcher, and pull out your railgun.
The space marine fires a grenade from her grenade launcher.
The grenade bounces around near your feet.
% strafe left
You glide left, keeping your gun trained forward.
% fire railgun at marine
You squeeze the trigger on your railgun and a blue spiral follows the
projectile straight into the space marine's chest!
The space marine is dead! R.I.P.
You get your share of 1 kill(s).
%
A friend of mine actually did something like this for a little arcade game
he wrote. It was a Defender-style game, but you could hit various
function keys to enter different "modes". There was old movie mode, which
turned the palette black and white, K-RAD D00DZ mode which surrounded the
screen with weird demo effects, and of course internet mode, which
switched to a text screen and let you "play" the game by typing commands
like "pull up", "dive", "fire cannon", etc. He even added little bursts
of simulated lag.
- Thread context:
- [MUD-Dev] GameStorm,
Matthew R. Sheahan chaos#crystal,palace.net, Tue 20 Oct 1998, 01:55 GMT
- [MUD-Dev] FW: Book?,
Koster, Raph rkoster#origin,ea.com, Mon 19 Oct 1998, 16:34 GMT
- [MUD-Dev] OT: TTYQuake,
Niklas Elmqvist d97elm#dtek,chalmers.se, Fri 16 Oct 1998, 05:41 GMT
- [MUD-Dev] Re: Bruce Sterling on Virtual Community goals,
Koster, Raph rkoster#origin,ea.com, Thu 15 Oct 1998, 21:47 GMT
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