MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World
On 19 Oct 98, Vadim Tkachenko wrote:
> Steve Sparks wrote:
> >
> > This is true, and the people who write the "crack" programs do you a
> > service sometimes but most of the time it disrupts normal play....whatever
> > thing might be....
>
> Now, back to school. What is a definition of a normal play?
>
From the player's viewpoint:
Normal play is the way I play the game. All others who play the
game differently are engaging in degrees of abnormal play. Abnormal
play which irritates me is known as disruptive play. Abnormal play
which I find offensive is known as harassment. Abnormal play
which adversely affects my play is known as cheating.
It's pretty simple really. ;)
--
--/*\ Jon A. Lambert - TychoMUD Internet:jlsysinc#ix,netcom.com /*\--
--/*\ Mud Server Developer's Page <http://www.netcom.com/~jlsysinc> /*\--
--/*\ "Everything that deceives may be said to enchant" - Plato /*\--
- Thread context:
- [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World, (continued)
- [MUD-Dev] [Tech] socket slowdown solved,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 14 Oct 1998, 05:25 GMT
- [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World Design),
Koster, Raph rkoster#origin,ea.com, Tue 13 Oct 1998, 23:14 GMT
[ Other Periods
| Other mailing lists
| Search
]