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[MUD-Dev] Re: Bruce Sterling on Virtual Community goals
>> I'd be game to do an in-MUD programming language component, but I
>> betcha few people would like the language (mostly strongly typed,
>> syntax not at all like C, etc.)
>
>I'd be much more tempted to go with one of the several readily
>available embeddable languages that is already out there (and
>hopefully reasonably well tuned). Python comes to mind as one
>example -- just add in a coule default modules to handle your data
>model and such trivia and you're away.
Perhaps, but that just shows you aren't a programming language geek
like me. Writing languages is *fun*. OK, so I'm wierd. My very brief
exposure to Python leaves me not too pleased with it - too OO! I'll
use OO when I judge it appropriate, not all the time (same problem
with Java, unfortunately). So shoot me! :-)
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- [MUD-Dev] Re: Bruce Sterling on Virtual Community goals, (continued)
- [MUD-Dev] Re: Bruce Sterling on Virtual Community goals,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 20 Oct 1998, 04:42 GMT
- [MUD-Dev] Re: Bruce Sterling on Virtual Community goals,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 20 Oct 1998, 04:50 GMT
- [MUD-Dev] Re: Bruce Sterling on Virtual Community goals,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 20 Oct 1998, 05:08 GMT
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