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[MUD-Dev] Re: Bruce Sterling on Virtual Community goals
On Mon, 19 Oct 1998 22:42:46 -0600
Chris Gray<cg#ami-cg,GraySage.Edmonton.AB.CA> wrote:
<kof> Attributions. <kof>
>> I'd be much more tempted to go with one of the several readily
>> available embeddable languages that is already out there (and
>> hopefully reasonably well tuned). Python comes to mind as one
>> example -- just add in a coule default modules to handle your data
>> model and such trivia and you're away.
> Perhaps, but that just shows you aren't a programming language geek
> like me. Writing languages is *fun*. OK, so I'm wierd. My very brief
> exposure to Python leaves me not too pleased with it - too OO! I'll
> use OO when I judge it appropriate, not all the time (same problem
> with Java, unfortunately). So shoot me! :-)
This is actually one of the bits I rather liked about Python. It is
in basic structure extremely OO, but lends itself very easily to
writing very non-OO procedural scripts. Thus I found it a very easy
and comfortable hacking language, as well as one to write full-scale
applications in.
--
J C Lawrence Internet: claw#kanga,nu
----------(*) Internet: coder#kanga,nu
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- [MUD-Dev] Re: Bruce Sterling on Virtual Community goals, (continued)
- [MUD-Dev] Re: Bruce Sterling on Virtual Community goals,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 20 Oct 1998, 04:42 GMT
- [MUD-Dev] Re: Bruce Sterling on Virtual Community goals,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 20 Oct 1998, 04:50 GMT
- [MUD-Dev] Re: Bruce Sterling on Virtual Community goals,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 20 Oct 1998, 05:08 GMT
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