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[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign)
> -----Original Message-----
> From: Vadim Tkachenko [mailto:vt#freehold,crocodile.org]
> Sent: Monday, October 19, 1998 10:29 PM
> To: mud-dev#kanga,nu
> Subject: [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D
> esign)
>
>
> Steve Sparks wrote:
>
> [skipped]
>
> > > And, the crackers play a positive role as well - I doubt
> your losses
> > > would be THAT bad if even you charge $20/hour, but they
> will definitely
> > > spot the weak links in your system, and ultimately you
> will thank them.
> >
> > This is true, and the people who write the "crack" programs do you a
> > service sometimes but most of the time it disrupts normal
> play....whatever
> > thing might be....
>
> Now, back to school. What is a definition of a normal play?
Strict: play that obeys the intent of the rules created by the games'
designers.
Loose: whatever keeps the most players happy.
Crack programs break both of these. I have NEVER seen a game where
prevalence of hack programs was regarded as a good thing by either the
designers or the playerbase as a whole.
-Raph
- Thread context:
- [MUD-Dev] Re: Hacks/Diablo/etc (was: Re: [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign)),
quzah [sotfhome] quzah#softhome,net, Wed 21 Oct 1998, 07:13 GMT
- [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign),
Koster, Raph rkoster#origin,ea.com, Wed 21 Oct 1998, 02:15 GMT
- [MUD-Dev] Lengthy Palace study,
Koster, Raph rkoster#origin,ea.com, Wed 21 Oct 1998, 02:13 GMT
- [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign),
Koster, Raph rkoster#origin,ea.com, Tue 20 Oct 1998, 15:04 GMT
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