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[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign)
> Steve Sparks wrote:
>
> [skipped]
>
> > > And, the crackers play a positive role as well - I doubt your losses
> > > would be THAT bad if even you charge $20/hour, but they will definitely
> > > spot the weak links in your system, and ultimately you will thank them.
> >
> > This is true, and the people who write the "crack" programs do you a
> > service sometimes but most of the time it disrupts normal play....whatever
> > thing might be....
>
> Now, back to school. What is a definition of a normal play?
>
Normal play would be defined by the team/admins of the system. It is hard
to define but I know it when I see it. :)
Steve
- Thread context:
- [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World, (continued)
- [MUD-Dev] [Tech] socket slowdown solved,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 14 Oct 1998, 05:25 GMT
- [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World Design),
Koster, Raph rkoster#origin,ea.com, Tue 13 Oct 1998, 23:14 GMT
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