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[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign)
>
> >> Now, back to school. What is a definition of a normal play?
> >
> >Strict: play that obeys the intent of the rules created by the games'
> >designers.
> >
> >Loose: whatever keeps the most players happy.
> >
> >Crack programs break both of these. I have NEVER seen a game where
> >prevalence of hack programs was regarded as a good thing by either the
> >designers or the playerbase as a whole.
> >
> >-Raph
>
> The character backup program for Diablo(tm) for online playing.
> I believe some of these allowed you to duplicate items, but the
> one I had around did not. Thus, it was handy when you wanted to
> play by yourself, or in a locked game with a pal and didn't want
> to worry about all of the cheaters coming in and slaughtering
> you. Shrug.
> -Q-
That sounds like normal play to me :)
Did you ever try the diablo dup bug where you login and drop all your gold
then hit alt-f4? :-P
Steve
- Thread context:
- [MUD-Dev] Lengthy Palace study,
Koster, Raph rkoster#origin,ea.com, Wed 21 Oct 1998, 02:13 GMT
- [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign),
Koster, Raph rkoster#origin,ea.com, Tue 20 Oct 1998, 15:04 GMT
- [MUD-Dev] GameStorm,
Matthew R. Sheahan chaos#crystal,palace.net, Tue 20 Oct 1998, 01:55 GMT
- [MUD-Dev] FW: Book?,
Koster, Raph rkoster#origin,ea.com, Mon 19 Oct 1998, 16:34 GMT
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