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[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign)
Koster, Raph wrote:
>
> > -----Original Message-----
> > From: Vadim Tkachenko [mailto:vt#freehold,crocodile.org]
> > Sent: Monday, October 19, 1998 10:29 PM
> > Now, back to school. What is a definition of a normal play?
>
> Strict: play that obeys the intent of the rules created by the games'
> designers.
Somehow, makes me think about the quotation from one of Soviet SF books:
Glossary
--------
...
Basilisk, n.: Creature which allegedly turns into stone everything it
looks at. Doesn't exist.
...
I remember you said it yourself earlier, didn't you?
> Crack programs break both of these. I have NEVER seen a game where
> prevalence of hack programs was regarded as a good thing by either the
> designers or the playerbase as a whole.
Totally agree.
--
Still alive and smile stays on,
Vadim Tkachenko <vt#freehold,crocodile.org>
--
UNIX _is_ user friendly, he's just very picky about who his friends are
- Thread context:
- [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign),
Koster, Raph rkoster#origin,ea.com, Wed 21 Oct 1998, 02:15 GMT
- [MUD-Dev] Lengthy Palace study,
Koster, Raph rkoster#origin,ea.com, Wed 21 Oct 1998, 02:13 GMT
- [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign),
Koster, Raph rkoster#origin,ea.com, Tue 20 Oct 1998, 15:04 GMT
- [MUD-Dev] GameStorm,
Matthew R. Sheahan chaos#crystal,palace.net, Tue 20 Oct 1998, 01:55 GMT
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