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[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign)
> -----Original Message-----
> From: Vadim Tkachenko [mailto:vt#freehold,crocodile.org]
> Sent: Tuesday, October 20, 1998 7:36 PM
> To: mud-dev#kanga,nu
> Subject: [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D
> esign)
>
>
> Koster, Raph wrote:
> > Strict: play that obeys the intent of the rules created by the
games'
> > designers.
>
> Somehow, makes me think about the quotation from one of
> Soviet SF books:
>
> Glossary
> --------
> ...
> Basilisk, n.: Creature which allegedly turns into stone everything it
> looks at. Doesn't exist.
> ...
>
> I remember you said it yourself earlier, didn't you?
True. :) Nobody is going to play exactly the way that the designers
intended. However, there IS a line to cross regarding how badly the
intent is distorted. I don't know that anyone can point to where it is,
but I bet anyone who's run a game has felt it when it was crossed. :)
-Raph
- Thread context:
- [MUD-Dev] Re: evil - good realism, (continued)
- [MUD-Dev] Re: Hacks/Diablo/etc (was: Re: [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign)),
quzah [sotfhome] quzah#softhome,net, Wed 21 Oct 1998, 07:13 GMT
- [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign),
Koster, Raph rkoster#origin,ea.com, Wed 21 Oct 1998, 02:15 GMT
- [MUD-Dev] Lengthy Palace study,
Koster, Raph rkoster#origin,ea.com, Wed 21 Oct 1998, 02:13 GMT
- [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign),
Koster, Raph rkoster#origin,ea.com, Tue 20 Oct 1998, 15:04 GMT
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