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[MUD-Dev] Re: Bruce Sterling on Virtual Community goals



On 21 Oct 98, Joel Kelso wrote:
> 
> What specifications are people interested in ?  A personal feature list for a
> MUD, in
> rough order of priority:
> 

>     *    persistent object store and network accessability (obviously)
>     *    text-based network interface for a "player" class of user (at least)
> 
>     *    programming language and tools for building large, complex and
>         dynamic virtual worlds
>     *    dynamic programming and world-building environment (ie ability to
>         add and modify functionality without taking down server)
>     *    ability to communicate objects between servers
>     *    portable source code
>     *    scalability onto future hardware
>     *    distributed database/processing for multiple-machine servers
> 
> Anyone interested in an extensive specification thrash ?  Should this be
> separated from a design thrash ?
>

I'm game for doing a generic mud language plugin, but not a complete 
mud collaboration.  :( 

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