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[MUD-Dev] Re: Hacks/Diablo/etc (was: Re: [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign))
- To: <mud-dev#kanga,nu>
- Subject: [MUD-Dev] Re: Hacks/Diablo/etc (was: Re: [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign))
- From: "quzah [sotfhome]" <quzah#softhome,net>
- Date: Wed, 21 Oct 1998 00:15:37 -0700
- Reply-To: mud-dev#kanga,nu
From: Steve Sparks <ssparks#enigma,sss.org> on Tuesday, October 20, 1998 at
12:02 PM
Subject: [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign)
[Raph Koster]
>> >Strict: play that obeys the intent of the rules created by the games'
>> >designers.
>> >
>> >Loose: whatever keeps the most players happy.
>> >
>> >Crack programs break both of these. I have NEVER seen a game where
>> >prevalence of hack programs was regarded as a good thing by either the
>> >designers or the playerbase as a whole.
>> >
>> >-Raph
>>
>> The character backup program for Diablo(tm) for online playing.
>> I believe some of these allowed you to duplicate items, but the
>> one I had around did not. Thus, it was handy when you wanted to
>> play by yourself, or in a locked game with a pal and didn't want
>> to worry about all of the cheaters coming in and slaughtering
>> you. Shrug.
>> -Q-
>
>That sounds like normal play to me :)
>
>Did you ever try the diablo dup bug where you login and drop all your gold
>then hit alt-f4? :-P
>
>Steve
Nope. The only reason I used it was once you had tromped Diablo in
single player umpteen times, it got really boring (then the only
"fun" was entering a new game and loading if you didn't like the
junk in the shop). So, I'd use the character backup to play it
in single player "lan mode" so I could play on a higher level of
difficulty. (At least the good thing about the "hellfire" add on
was you could play normally in single player mode on a harder
level, so I could continue my original character for a while.)
Still, it got old after a while.
-Q-
- Thread context:
- [MUD-Dev] Re: evil - good realism, (continued)
- [MUD-Dev] Re: evil - good realism,
J C Lawrence claw#under,engr.sgi.com, Thu 22 Oct 1998, 01:12 GMT
- [MUD-Dev] Re: evil - good realism,
Brandon A Downey badowney#sprynet,com, Thu 22 Oct 1998, 08:28 GMT
- [MUD-Dev] Re: evil - good realism,
Vadim Tkachenko vt#freehold,crocodile.org, Fri 23 Oct 1998, 04:00 GMT
- [MUD-Dev] Re: Hacks/Diablo/etc (was: Re: [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign)),
quzah [sotfhome] quzah#softhome,net, Wed 21 Oct 1998, 07:13 GMT
- [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign),
Koster, Raph rkoster#origin,ea.com, Wed 21 Oct 1998, 02:15 GMT
- [MUD-Dev] Lengthy Palace study,
Koster, Raph rkoster#origin,ea.com, Wed 21 Oct 1998, 02:13 GMT
- [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign),
Koster, Raph rkoster#origin,ea.com, Tue 20 Oct 1998, 15:04 GMT
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