MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
[MUD-Dev] Re: Recursive look
> -----Original Message-----
> From: Adam Wiggins [mailto:adam#angel,com]
> Sent: Wednesday, October 21, 1998 12:36 PM
> To: mud-dev#kanga,nu
> Subject: [MUD-Dev] Re: Recursive look
> I like it quite a bit when I see it used (although it's usually
> fairly limited). Especially if it conveys information about the
> character's state:
>
> Bubba walks in from the east, smiling.
> Bubba limps in from the east, dripping blood.
> Bubba runs in from the east, panting.
>
> In the first case, they did a "smile" social just before leaving
> the room. In the second case, they are heavily wounded. In the
> third case, they were walking quickly and are low on stamina.
>
> Adam W.
I think one of Legend's imms recently tied this into the moods system I
described earlier on the list. So if you set a mood, your entry and exit
descs use it...
-Raph
- Thread context:
- [MUD-Dev] Re: evil - good realism, (continued)
- [MUD-Dev] Re: Recursive look,
Michael.Willey Michael.Willey#abnamro,com, Wed 21 Oct 1998, 17:47 GMT
- <Possible follow-up(s)>
- [MUD-Dev] Re: Recursive look,
Koster, Raph rkoster#origin,ea.com, Wed 21 Oct 1998, 18:16 GMT
- [MUD-Dev] Re: Recursive look,
Bruce Mitchener, Jr. bruce#puremagic,com, Thu 22 Oct 1998, 02:01 GMT
- [MUD-Dev] Re: Recursive look,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 22 Oct 1998, 04:17 GMT
- [MUD-Dev] Re: Recursive look,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 22 Oct 1998, 04:25 GMT
- [MUD-Dev] Re: Recursive look,
Michael.Willey Michael.Willey#abnamro,com, Thu 22 Oct 1998, 14:40 GMT
[ Other Periods
| Other mailing lists
| Search
]