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[MUD-Dev] Re: evil - good realism
Brandon A Downey wrote:
>It's odd that you're willing to stop good players from killing other good
>players (some sort of nod to roleplaying, but not really the way to do it,
Pardon? Didnt really get this one.
>I think the presumption here (and a number of people have pointed this out) is
>that most fantasy universes, even high magic ones, do not have every other
>item being an epic item of good or evil. I might also point out that this
>doesn't prevent a lot of places from doing it anyway.
My primary concern was stoping poor roleplayers from being even more poor roleplayers. What am I telling is that an elf would never agree to use orcish clothes (even if they are better then his own), but a poor roleplayer would if that makes his character stronger.
I cant for sure say it's the case other way around (ie. if an orc gets elven boots +3 we wouldnt mind wearing it). But to make things somehow even, I will presume that evil races would be lawful, not chaotic, and they would respect the "code of honour" or whatever, that would prevent them using light people's equipment.
But, since I dont really see no way of easily handling this, I shall take advice of few folks and make no !GOOD and !EVIL flags on things. (heh! suppose now I had elf wearing 40% of orcish equipment on him. every time he encounters someone, that someone passes an INT test or whatever, and could take this elf for an orc and attack him... hmmmm)
- Thread context:
- [MUD-Dev] evil - good realism,
Vladimir Prelovac tomcat#galeb,etf.bg.ac.yu, Wed 21 Oct 1998, 17:38 GMT
- [MUD-Dev] Re: evil - good realism,
Adam Wiggins adam#angel,com, Wed 21 Oct 1998, 18:24 GMT
- [MUD-Dev] Re: evil - good realism,
J C Lawrence claw#under,engr.sgi.com, Thu 22 Oct 1998, 01:12 GMT
- [MUD-Dev] Re: evil - good realism,
Brandon A Downey badowney#sprynet,com, Thu 22 Oct 1998, 08:28 GMT
- [MUD-Dev] Re: evil - good realism,
Vadim Tkachenko vt#freehold,crocodile.org, Fri 23 Oct 1998, 04:00 GMT
- [MUD-Dev] Re: Hacks/Diablo/etc (was: Re: [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign)),
quzah [sotfhome] quzah#softhome,net, Wed 21 Oct 1998, 07:13 GMT
- [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign),
Koster, Raph rkoster#origin,ea.com, Wed 21 Oct 1998, 02:15 GMT
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