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[MUD-Dev] Re: PDMud thread summary
[Joachim Pileborg (The Arrow):]
>However, among all the buzz-words and efficiency talk, there is one word I
>miss: simplicity. Personally I think this project first of all should be
>simple, and efficiency and modularization should come after that. At leas
>it should be so if we want this, I don't know waht to call it, "creation" ;)
>to spread outside the little circle this list really is.
Wise words. A lot of the talk flying around certainly has the smell of
complexity attached to it. That is often an unfortunate consequence of
"design by comittee". I too would advise trying very hard to keep things
simple at the early stages - complexity will creep in all too quickly,
despite any attempts to stamp it out.
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- [MUD-Dev] Re: PDMud thread summary, (continued)
- [MUD-Dev] Re: PDMud thread summary,
ApplePiMan ApplePiMan#aol,com, Fri 23 Oct 1998, 00:39 GMT
- [MUD-Dev] Re: PDMud thread summary,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 23 Oct 1998, 03:17 GMT
- [MUD-Dev] Re: PDMud thread summary,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 23 Oct 1998, 03:33 GMT
- [MUD-Dev] Re: PDMud thread summary,
Jon A. Lambert jlsysinc#ix,netcom.com, Fri 23 Oct 1998, 15:05 GMT
- [MUD-Dev] Re: PDMud thread summary,
ApplePiMan ApplePiMan#aol,com, Fri 23 Oct 1998, 23:48 GMT
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