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[MUD-Dev] Golgotha as it applies to PDMud (was Re: Crack.Com deceased, Golgotha source , released (sorta))



On Fri, 23 Oct 1998, Bruce Mitchener, Jr. wrote:

On Friday, October 23, 1998, J C Lawrence wrote:
>
> http://www.crack.com/golgotha_release/
>
> Golgotha was producing a 3D first person shooter, much in the line
> of Quake et al but with the added bonus that they seem to handle
> unbounded spaces well (check out the screen shots), what look like
> moderately useful terrain generation/mapping tools, and an attempt
> at military positional analysis.  The source is now released under a
> pretty flexible license.
>
> MUD client?

Indeed! Why not a PDMud client? As I am currently in a phase where
everything I see can find a potential use in PDMud (or DevMUD, which is
kinda nice too), this is a natural reaction.

I've been doing some game and graphics programming myself, and it should
not be too hard to extract the rendering routines we want and build a
client around it. Tack on some networking code (or use the ones found in
the source), build a module set for PDMud which supports the client, and
voilá! There is something deeply satisfying with people being able to run
their own Everquests or Asheron Call's on their own computers. :)

Also, it could be useful for the entire project to define a requirement
analysis from the viewpoint of a graphical MUD. I am thinking that one of
the teams we should try to assemble should focus on a graphical world and
module set for the engine. 

-- Niklas Elmqvist (d97elm#dtek,chalmers.se) ----------------------
  "The trouble with being a god is that you've got no one to 
   pray to."
		-- Terry Pratchett, Small Gods





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