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[MUD-Dev] Re: PDMud thread summary
At 10/22/98 9:23 PM Chris Gray (cg#ami-cg,GraySage.Edmonton.AB.CA)
altered the fabric of reality by uttering:
>I believe there are two aspects to the OO-ness of such a system. The
>world the system models will contain lots of objects (swords, books,
>furniture, decorations, etc. etc.), so an OO approach seems desireable.
>The question of single versus multiple inheritance there will be quite
>contentious, I believe. I would vote for single inheritance (because
>of its higher efficiency), along with interfaces (like the Java ones).
Good point... but I would tend to lean toward multiple inheritance
because mixin classes could simplify the definition of complex objects.
That's not something I'd care to start a Holy War over, though... I can
live with either.
-Rick.
---------------------------------------------------------
Rick Buck, President and CEO <mailto:rlb#big-i,com>
Beyond Infinity Games, Inc.
See you in The Metaverse! <http://www.big-i.com>
- Thread context:
- [MUD-Dev] Re: PDMud thread summary, (continued)
- [MUD-Dev] Re: PDMud thread summary,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 23 Oct 1998, 03:17 GMT
- [MUD-Dev] Re: PDMud thread summary,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 23 Oct 1998, 03:33 GMT
- [MUD-Dev] Re: PDMud thread summary,
Jon A. Lambert jlsysinc#ix,netcom.com, Fri 23 Oct 1998, 15:05 GMT
- [MUD-Dev] Re: PDMud thread summary,
ApplePiMan ApplePiMan#aol,com, Fri 23 Oct 1998, 23:48 GMT
- [MUD-Dev] Re: PDMud thread summary,
ApplePiMan ApplePiMan#aol,com, Sat 24 Oct 1998, 00:02 GMT
- [MUD-Dev] Re: PDMud thread summary,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 24 Oct 1998, 01:01 GMT
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