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[MUD-Dev] Re: PDMud thread summary
At 10/22/98 9:38 PM Chris Gray (cg#ami-cg,GraySage.Edmonton.AB.CA)
altered the fabric of reality by uttering:
>[Joachim Pileborg (The Arrow):]
>
> >However, among all the buzz-words and efficiency talk, there is one word I
> >miss: simplicity. Personally I think this project first of all should be
> >simple, and efficiency and modularization should come after that. At leas
> >it should be so if we want this, I don't know waht to call it,
>"creation" ;)
> >to spread outside the little circle this list really is.
>
>Wise words. A lot of the talk flying around certainly has the smell of
>complexity attached to it. That is often an unfortunate consequence of
>"design by comittee". I too would advise trying very hard to keep things
>simple at the early stages - complexity will creep in all too quickly,
>despite any attempts to stamp it out.
Agreed. But I'm curious: where do you see unnecessary complexity in the
system as we've discussed it to date?
-Rick.
---------------------------------------------------------
Rick Buck, President and CEO <mailto:rlb#big-i,com>
Beyond Infinity Games, Inc.
See you in The Metaverse! <http://www.big-i.com>
- Thread context:
- [MUD-Dev] Re: PDMud thread summary, (continued)
- [MUD-Dev] Re: PDMud thread summary,
Jon A. Lambert jlsysinc#ix,netcom.com, Fri 23 Oct 1998, 15:05 GMT
- [MUD-Dev] Re: PDMud thread summary,
ApplePiMan ApplePiMan#aol,com, Fri 23 Oct 1998, 23:48 GMT
- [MUD-Dev] Re: PDMud thread summary,
ApplePiMan ApplePiMan#aol,com, Sat 24 Oct 1998, 00:02 GMT
- [MUD-Dev] Re: PDMud thread summary,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 24 Oct 1998, 01:01 GMT
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