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[MUD-Dev] Re: PDMud thread summary
[ApplePiMan:]
>Agreed. But I'm curious: where do you see unnecessary complexity in the
>system as we've discussed it to date?
I'm guessing that a lot of that reaction was coming out of some of the
stuff Niklaus was saying. I really did think he was meaning sending
actual data through some kind of pipe, rather than function calls.
Also, some of the suggestions about having native code and MUD-code
be plug-and-play interchangeable can get messy.
Perhaps I'm just being a bit pessimistic - many projects that are
"designed by committee" end up being more complex than they ought to be.
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- [MUD-Dev] Re: PDMud thread summary, (continued)
- [MUD-Dev] Re: PDMud thread summary,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 24 Oct 1998, 01:15 GMT
- [MUD-Dev] Re: PDMud thread summary,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 24 Oct 1998, 01:55 GMT
- [MUD-Dev] Re: PDMud thread summary,
ApplePiMan ApplePiMan#aol,com, Sat 24 Oct 1998, 02:58 GMT
- [MUD-Dev] Re: PDMud thread summary,
ApplePiMan ApplePiMan#aol,com, Sat 24 Oct 1998, 23:29 GMT
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