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[MUD-Dev] Re: PDMud thread summary
At 10/23/98 8:05 PM Chris Gray (cg#ami-cg,GraySage.Edmonton.AB.CA)
altered the fabric of reality by uttering:
>[ApplePiMan:]
>
> >Agreed. But I'm curious: where do you see unnecessary complexity in the
> >system as we've discussed it to date?
>
>I'm guessing that a lot of that reaction was coming out of some of the
>stuff Niklaus was saying. I really did think he was meaning sending
>actual data through some kind of pipe, rather than function calls.
>Also, some of the suggestions about having native code and MUD-code
>be plug-and-play interchangeable can get messy.
Much of the discussion on that latter was a bit over my head, so it's
difficult for me to comment (which doesn't mean I'll have the sense to
keep my mouth shut... =) ). My gut feeling is that I would really want to
be able to compile MUD-code to native, but that anything beyond that
would just be overkill for my own particular usage.
>Perhaps I'm just being a bit pessimistic - many projects that are
>"designed by committee" end up being more complex than they ought to be.
How very true. =) We *do* have a rather elite committee working on this
one, however (at least when compared with your average design committee).
Maybe we can buck the odds...
-Rick.
---------------------------------------------------------
Rick Buck, President and CEO <mailto:rlb#big-i,com>
Beyond Infinity Games, Inc.
See you in The Metaverse! <http://www.big-i.com>
- Thread context:
- [MUD-Dev] Re: PDMud thread summary, (continued)
- [MUD-Dev] Re: PDMud thread summary,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 24 Oct 1998, 01:15 GMT
- [MUD-Dev] Re: PDMud thread summary,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 24 Oct 1998, 01:55 GMT
- [MUD-Dev] Re: PDMud thread summary,
ApplePiMan ApplePiMan#aol,com, Sat 24 Oct 1998, 02:58 GMT
- [MUD-Dev] Re: PDMud thread summary,
ApplePiMan ApplePiMan#aol,com, Sat 24 Oct 1998, 23:29 GMT
- [MUD-Dev] Re: PDMud thread summary,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 25 Oct 1998, 17:28 GMT
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