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[MUD-Dev] Re: PDMud thread summary
On Fri, Oct 23, 1998 at 10:54:42PM -0400, ApplePiMan#aol,com wrote:
> How very true. =) We *do* have a rather elite committee working on this
> one, however (at least when compared with your average design committee).
> Maybe we can buck the odds...
But, hey, let's be aware of it. We don't want an ALGOL-68 here (yeah, I
was a historian of computing).
Be fascist. Keep the core lean.
If you think MAYBE it might be doable as a module, implement it as a
module. Let's try to keep the core as minimalist--and fast--as possible,
while still doing what it needs to do. What would that be? I dunno.
Let's discuss it.
Adam
--
adam#princeton,edu
"There's a border to somewhere waiting, and a tank full of time." - J. Steinman
- Thread context:
- [MUD-Dev] Re: PDMud thread summary, (continued)
- [MUD-Dev] Re: PDMud thread summary,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 24 Oct 1998, 01:15 GMT
- [MUD-Dev] Re: PDMud thread summary,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 24 Oct 1998, 01:55 GMT
- [MUD-Dev] Re: PDMud thread summary,
ApplePiMan ApplePiMan#aol,com, Sat 24 Oct 1998, 02:58 GMT
- [MUD-Dev] Re: PDMud thread summary,
ApplePiMan ApplePiMan#aol,com, Sat 24 Oct 1998, 23:29 GMT
- [MUD-Dev] Re: PDMud thread summary,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 25 Oct 1998, 17:28 GMT
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