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[MUD-Dev] Re: evil - good realism
From: Jon A. Lambert <jlsysinc#ix,netcom.com> on Saturday, October 24, 1998 at
12:47 AM
Subject: [MUD-Dev] Re: evil - good realism
>On 22 Oct 98, quzah [sotfhome] wrote:
>>
>> It is my belief that for a great deal of it, good and evil is more of
>> a "view". Something is only evil if those around you and/or on the
>> recieving end view it as so. (Take the crusades, and the freaks that
>> bomb buildings.) Perhaps your method of asigning good and evil should
>> take into account your peers before adjusting the good/evil-ness.
>You can code a mud world to implement a relativistic or an absolutist
>view of good and evil. Since many muds are fantastic by nature, it
>would be mainly a thematic decision. You could even implement a
>mud universe where your good alignment score is keyed to the number
>of abortions you perform. Or you could model reality. Whatever
>floats your boat.
I was thinking more along the lines of action->reaction methods in
relation to perception of those around you; since it is what I favour
in the way of creatures and so on responding. However, I note your
point. And hey, if you're a bible enthusiast, then ther *IS* only
right or wrong. (Pharaphrase: "If you are not for me, you are against
me.") So I can see where the major good -vs- evil/right -vs- wrong
gets its huge following; like it or no.
-Q-
- Thread context:
- [MUD-Dev] Re: evil - good realism, (continued)
- [MUD-Dev] Re: evil - good realism,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 22 Oct 1998, 04:35 GMT
- [MUD-Dev] Re: evil - good realism,
quzah [sotfhome] quzah#softhome,net, Thu 22 Oct 1998, 08:31 GMT
- [MUD-Dev] Re: evil - good realism,
quzah [sotfhome] quzah#softhome,net, Thu 22 Oct 1998, 09:12 GMT
- [MUD-Dev] Re: evil - good realism,
quzah [sotfhome] quzah#softhome,net, Sat 24 Oct 1998, 11:40 GMT
- [MUD-Dev] Re: Recursive look,
Michael.Willey Michael.Willey#abnamro,com, Wed 21 Oct 1998, 17:47 GMT
- <Possible follow-up(s)>
- [MUD-Dev] Re: Recursive look,
Koster, Raph rkoster#origin,ea.com, Wed 21 Oct 1998, 18:16 GMT
- [MUD-Dev] Re: Recursive look,
Bruce Mitchener, Jr. bruce#puremagic,com, Thu 22 Oct 1998, 02:01 GMT
- [MUD-Dev] Re: Recursive look,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 22 Oct 1998, 04:17 GMT
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